Artful Records 1997. ARTFULCDX9 I posted the rare double six mix of Hit The North recently, and said I wouldn’t be posting much more Fall, because it’s mostly available. It turns out I was wrong about that – a surprising amount is out of print. This album is particularly difficult to find, especially in its original 2CD format because the label went bankrupt. Frankly, it isn’t the place to start if you’re not already a fan. The usual dominance of guitar work is replaced by a lot of electronics, supplied by Mark E Smith’s then girlfriend, Julia Nagle who also appears a lot in the writing credits. There are also drum ‘n’ bass elements courtesy of D.O.S.E who Smith fell out with early on in the process.
There’s less in the way of conventional songs and the thunderous bass lines which usually feature. The production is often bizarre and uncompromisingly lo-fi. However, MES knows what he’s doing, and it’s usually a mistake to dismiss his work because it wasn’t what you were expecting. Of course he’s on ranting good form here as always – the lyrics are by turns funny, surreal and incomprehensible, but always entertaining. Standouts are the utterly manic 4½ Inch, the dirty bassline of The Quartet of Doc Shanley and the very obscure surf cover, I’m a Mummy. That this album is a difficult listen is perhaps because The Fall were in a phase which was chaotic even by their standards; during the tour to promote this album, MES sacked the whole band.
Persist with it though and it rewards your efforts. So what Fall stuff should you buy? Well my preference is the earlier stuff.
I’ll stick my neck out and say Perverted By Language is their best, but ask me tomorrow and I’ll have a different answer. After pushing 40 albums, most of which are excellent, it’s very difficult to pick out a favourite. Just be careful of the endless (and mostly pointless) live albums. If you want a career retrospective, 50,000 Fall Fans Can’t Be Wrong is a good one. There’s an unofficial Fall which is a great source for more info about the band than you ever knew existed.
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I've got a pretty deadlocked debate against a friend of mine about how levitate should work. First of all, we've got a home rule that falling takes some amount of time, so it's possible to cast levitate on a target that is falling. If the target has fallen more than 200 feet, do you believe they should take fall damage once levitate kicks in?
Falling states that when a fall ends, take d6 damage per 10 feet up to 20d6. Keep in mind that feather fall, a first level spell, directly states that it prevents fall damage. Additionally, the spell fly is a third level spell, and may suffer from the same results as levitate. Neither levitate nor fly address the possibility of taking fall damage if cast upon a falling target, but both spells do cause falling to end. Levitate states the target gently floats to the ground when the spell ends, while fly states the target falls at the end of the fly spell, unless it otherwise prevents this.
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It would be very handy to have someone who actually worked on this rules set available to ask, but I don't know if there is an official way to get clarifications or designers' intents. After this comment, I can't tell if you are being intentionally dense and argumentative or not. The act of falling does not cause physical injury.
It the crushing force of hitting the ground at the speeds you accelerate to that can kill you. You know damn well that if they don't fall onto something, they shouldn't take damage. Which must mean that you are asking whether the activation of the spell is jolting enough to replicate hitting the ground. I would argue no. Both Fly and Levitate are harmless spells in and of themselves.
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Seeing as how we are talking about beneficial magic, you should not burden it with unexpected side effects. That would be like saying, 'Since Haste was cast on you, now you have whiplash from running too fast.' Or 'Shield of Faith creates a shimmering barrier around you, so you can't fit through normal doors anymore until the spell wears off.' . In the interest of fairness, they're just looking at the text as written (when the fall ends, not when you end the fall by hitting something) and trying to interpret it within the scope of their homebrew. I think that's a bit silly (if you're adding homebrew, you will naturally have to finagle a few things in a non-RAW way for it to fit), but what they're saying is consistent with the perspective that they're choosing.
Also, from a realism perspective, sudden stops or other momentum changes that aren't due to impact can still cause significant damage to internal organs or deprive regions of the body (e.g. The brain) of blood. This is a real concern for people flying jets. To reiterate, I completely agree that you shouldn't add negative side-effects in this case, though I could see perhaps requiring some amount of room to 'slow down' for Fly or Levitate to safely halt a fall. OP isn't being belligerent, though.